Design Sprint & Mobile Design

Reimagining the Museum Experience Through Guided Art Discovery

A mobile companion that gives museum visitors context on demand, without pulling them out of the moment.

TOOLS

Figma

TEAM

Myself

Mo Touman

TIMELINE

One Week

The Problem

Despite the emotional and cultural value museums provide, many visitors struggle to form lasting connections with the artwork they encounter.


Traditional exhibit experiences often rely heavily on long-form descriptions and passive observation, making it difficult for users to engage deeply or retain information after leaving.

Key Insights & Sketching

Through early research, I discovered that visitors wanted experiences that felt more personal, interactive, and socially engaging without distracting from the artwork itself.


Through this design challenge, I was given user interview recordings from my mentor. After careful analysis, I synthesized the information into three main insights.

Insight 1

Viewers feel like they don't have context and missed something important

Insight 2

Viewers prefer to be independant, but would like to know more

Insight 3

Viewers are overwhelmed by too much information

“I enjoy looking at art, but sometimes I feel like I’m missing out on the full experience by not knowing any background information or context.”

-Lisa Gerald

Based on the provided research findings, it became clear that visitors wanted experiences that felt more personal, interactive, and socially engaging without distracting from the artwork itself. This revealed an opportunity to design a mobile experience that could enhance exploration, emotional connection, and shared discovery.


Using the research findings as a foundation, I focused on mapping the museum visitor journey in order to identify moments where digital interaction could enhance the gallery experience.

Opportunity 1

Explore without overload

Opportunity 2

Context on demand

Opportunity 3

Make it personal

Using insights and identified opportunities, I ran a Crazy 8s sketch to rapidly explore ideas. Rapid sketching let me quickly stress-test which ideas actually supported the museum experience, and which ones just added noise.

Storyboarding

I sketched out how I intended for the app to function as a whole. Addressing each insight, the features I explored included a questionnaire, gallery map, popular attractions, the AR camera, and individual art pages itself.

As the storyboard evolved, the permanent features included the AR camera, gallery map, individual artwork page, favorites, and search.

Selected Direction

After evaluating the initial concepts, I decided to combine several ideas into a more cohesive experience centered around:

1

AR-assisted art exploration

2

Contextual Storytelling

3

Interactive Gallery Navigation

4

Lightweight Educational Content

1

AR-assisted art exploration

2

Contextual Storytelling

3

Interactive Gallery Navigation

4

Lightweight Educational Content

Solution Sketch

Storyboarding

I sketched out how I intended for the app to function as a whole. Addressing each insight, the features I explored included a questionnaire, gallery map, popular attractions, the AR camera, and individual art pages itself.

As the storyboard evolved, the permanent features included the AR camera, gallery map, individual artwork page, favorites, and search.

Wireframes

I wireframed out the red routes of the application. These wireframes are the ones that I moved into the user testing phase.

Testing & Iteration

I conducted four moderated usability tests on the prototype.

100%

Found navigation confusing


75%

Wanted the option to get deeper information

75%

Said the AR is valuable, but function isn't clear

Based on that feedback, I made three rounds of changes to improve clarity and usability.

Clarified navigation on the dock through labels

Clarified navigation on the dock through labels

Improved information hierarchy on individual art page for optional in depth information

Improved information hierarchy on individual art page for optional in depth information

Improved AR Camera UI, eliminating confusion

Improved AR Camera UI, eliminating confusion

Final Product

Wireframes

I translated the storyboard into low-fidelity wireframes in Figma, focused on GalleryPal's core red routes: getting oriented, scanning and reading about an artwork through the camera, and navigating the gallery map.

Final Product

“Have no fear of perfection—you’ll never reach it.” Salvador Dalí

©2026 Cailey Booze. All rights reserved.

“Have no fear of perfection—you’ll never reach it.” Salvador Dalí

©2026 Cailey Booze. All rights reserved.